20 random bookmarks
Тут будут ссылки на всё-всё, что я найду интересным
Тут будут ссылки на всё-всё, что я найду интересным
Create a QR code with a picture
Если код работает, это не значит, что задачу пора закрывать. От двадцати минут, потраченных сверху, вреда не будет — прод не сгорит, менеджер подождет. Зато спасет день коллеги, который вкатывается в проект.
Recently, there has been considerable interest in large language models: machine learning systems which produce human-like text and dialogue. Applications of these systems have been plagued by persistent inaccuracies in their output; these are often called “AI hallucinations”. We argue that these falsehoods, and the overall activity of large language models, is better understood as bullshit in the sense explored by Frankfurt (On Bullshit, Princeton, 2005): the models are in an important way indifferent to the truth of their outputs. We distinguish two ways in which the models can be said to be bullshitters, and argue that they clearly meet at least one of these definitions. We further argue that describing AI misrepresentations as bullshit is both a more useful and more accurate way of predicting and discussing the behaviour of these systems.
Twenty years ago we worried about performance. Now it is time to worry about maintainability, even though it often compromises performance.
An active open source contribution is a good habit for a software developer who is passionate about his or her job.
Programmers are expensive and difficult to control; here are a few tricks to keep them underpaid and happy, for a while.
Одна из лучших фич Мака, про которую как обычно никто не знает — зум.
Most people are not autonomous in their use of computers to solve their problems because they cannot use the languages listed. They must hope for an app to solve their problem. But they can use a spreadsheet to solve their problem!
The sad reality is, however, that today we buy computers that essentially boot into the app store.
from bouncepaw:
Alex tells us that, for him, baking and cooking are easier than programming and soldering, because the errors there average out. As for me, this is completely inverse.
In programming, an error never fixes itself. You can observe it and fix it, you can write tests. You can run the program multiple times. It's you who fixes it, and you can understand how it's done. It's measurable!
Meanwhile, cooking is a nightmare. Burning something is routine for me. Is that too much or too little oil? For how long do I fry? What do I do with these spices? Do they really affect the taste? And to observe something, I can't rely on symbolic things like text. No, I have to look (is this color good? No idea!), smell (as if I know the difference) and taste (nothing more inaccurate).
I'm happy when something can be cooked with a timer. 15 min for buckwheat? I'm in. I'm more happy when the time is short. 4 min for this thin kind of spaghetti? Already boiling water!
I mean, even boiling water is not simple. My parents told me to wait until the correct bubbles appear. I'm waiting for the scary ones. Also, salt is supposed to make it boil faster. How much salt do I add?
And I didn't even talk about plants, which Alex also considers easy. They're not 😭
Totally agree!
Я начитался историй об оппозиционной ботферме и подметил закономерность: для союзников и противников у них разные слова, которые обозначают одни и те же явления
Minimizing your keyboard layout is a slippery slope.
34-keys has been reasonably comfortable to use, for both prose and program. My palms do not move across the desk at all, as I reach for keys. I mostly write Rust and Bash, and my layout has evolved to accomodate special characters from their grammars (angled brackets and hyphens, specifically). If you are on a similar journey, I would suggest focusing on accuracy and comfort over speed. Speed comes with time.
Avoid LIKE expressions with leading wildcards (e.g., '%TERM').
Выступление про текст, кодировки, шрифты, эмодзи, лигатуры, диакритику итп.
Хорошее
Выделите джуниору части проекта, где он будет главным, через него будут решаться все вопросы связанные с ними. При срочной необходимости, можно всё сделать самому, но в штатном режиме хозяин кода - он.
Век большинства игр недолог. Многие тайтлы гремят только пару месяцев после релиза, а затем уходят в небытие. Некоторые же игры умудряются иногда вновь прорываться в инфополе, и лишь единицы могут в течение десятилетий постоянно напоминать о себе. Doom — один из таких долгожителей, культовый проект, сильно повлиявший на игровую индустрию. И сегодня мы посмотрим, как некоторые мододелы, используя Doom в качестве основы, умудряются создавать иногда по-настоящему впечатляющие игры-хорроры.